A downloadable game for Windows, macOS, and Linux

Buy Now$2.99 USD or more

WARNING: This game contains flashing images. If you experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights then immediately discontinue use of this game and and consult your physician before resuming gameplay.

You wake up. A disembodied voice tells you that you have been trapped in a time loop with your future self. They have committed a terrible crime in the near future, and - according to this voice - the only way you can escape the loop is to convince your future self of the wrongness of their actions.

It seems you have no choice but to follow their instructions, but that doesn't mean you should believe everything they say. As you progress in your conversation with your future self, it becomes very apparent that something is amiss. Someone is lying to you. The question is: who? And why?

If you want to be free, make sure you figure out the truth.

Think carefully. Think strategically.

...and good luck.


Your Future Self is a thrilling conversation-em-up with a unique conversational "battle" mechanic. It harks back to the aesthetics of text-based adventure games whilst deliberately subverting expectations of the genre.

The full soundtrack is available for free on bandcamp.

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

YourFutureSelf_WIN.zip 48 MB
YourFutureSelf_Linux.zip 67 MB
YourFutureSelf_MacOS.zip 64 MB

Development log

Comments

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pretty much loved everything except the text display speed (even with clicking) and the ending (har har unavoidable ending you can see coming to punish you for continuing to play the game).

I loved this game. Nice work. <3

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This game is awesome! I love how it's (almost) completely text based but there's still the feel of a lot of action going on. The ending was like a blow to the face, it feels like it came right out of left field even though the realization slowly dawned upon me as I reached it in horror. I definitely think I won't be sleeping much for a few days since this is going to occupy my mind a LOT.

Wow, this was amazing! I love anything with a time loop, and the story and design of this are both fantastic. Thank you for making this, definitely one of my favourite things I've found in the bundle so far. This is going to stick around in my memory for a while!

Wondering if the fact that I saw that (general) ending coming should worry me. :-J

Nicely set up and done, always a good thing when I wish I could get more story in a world.

Interesting concept, and good story, that ending had me completely off guard

The constant text glitching towards the end made it slightly difficult to read, disabling the CRT lines and flickering helped a bit but it'd be great if you could add a way to tone down the screen effects

A very interesting game! Love the concept and wow, that ending. I do wish that the "no crt/blinking" option turned off ALL blinking/flashing/etc. I know it'd mess with the look of the game, but even as somone with minimal eye issues, it was a bit much.

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Well, that ending gave me trust issues, thanks lol

But seriously, amazing game. I second Atroniac and emdibrew completely, those 2 said it better than I ever could. It played upon multiple of my values and beliefs and just... fully recommend. 

This is gonna sit in my head for a good while. 

This game was fantastic and engaging! I had to take a break from it for a few days in the middle and I could not stop thinking about it. The mechanics are very elegant,.

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Loved this game, Ironically the mc reminded me a lot of myself (Besides the whole convicted criminal bit) so that just immersed me in the story even more. I found myself reading the lines of dialogue in my own voice, even adding on emphasis as I would have said it. My only gripe is that the first section of the game can feel a bit slow but once you get the flow of conversation down it really works well. I definitely recommend playing this if you are on the fence about it. (I can't guarantee that your and my experiences will be exactly the same tho due to the reasons I stated at the start of this.) Great game 10/10

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This game is really, really cool. It kind of reminds me of Undertale, in a way--much less lighthearted, of course, but with a big focus on what you (both the character and the player) can accomplish and subverting your expectations of how a game like this works. Tackles difficult topics without being preachy; makes you think without being full of itself. It's a 1-2 hour experience that'll stick with me for a bit for sure.

This was a great, short game to play. I'm not someone with a lot of light sensitivity, but I did find that booting up the game in a small resolution let me handle the flashing a lot better.
The story is really intriguing and at one point I did come to the comments here to check if that really was the end (if you didn't get credits, keep playing!).

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i've discovered this game through the racial justice and equality bundle, and have been trying to play this game little by little- my sensitivity to light makes it very difficult, unfortunately, since i'm autistic.  ;;  I have a terrible headache but it feels (mostly) worth it! I love the concept behind this game and the music and story so far!

...also, will there be any sort of an alternate display mode for people with epilepsy or sensitivity to flashing lights?? i feel terrible that i can't continue D': turning off the CRT flickering and scan lines definitely helped a bit, but not enough that i could continue :(

edit: i wanna clarify that i did read the epilepsy warnings, i just.... thought i'd be okay but it turns out i'm not ;w;

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Played it through to the end. Oooooh my goshhh. So good.

I absolutely love this game. I wasn't getting anywhere at one point, so I took a 5m break. Best decision ever.

SPOILERS FOLLOW.

At some point it feels like the game is over, and you can play it again. This is false, continue playing until you see a short credits thing.
Using save/load as a game mechanic is the single most innovative thing I've seen in gamedev so far. Seriously. Changing one of the most basic systems that's usually meta-game stuff, and making it have an effect on the story? holy crap

I enjoyed playing this game :) Interesting gameplay and different twists

The game is good but the soundtrack is epic!

Mac version says it cannot be opened? I dont know if this is my computer or not- but this game looks incredible!

Hi. I think this might be a problem with several Mac games on itch, according to this post on Reddit. Hopefully it helps: https://www.reddit.com/r/itchioJusticeBundle/comments/h8h7c6/some_games_wont_ope...

Thank you very much!!! This helped fix the problem! And the game was absolutely INCREDIBLE! 

Absolutely love this game!

There is a little bug. If you don't skip the text effect and let the dialog «type in» scene, you have to click twice to read the next.

Opposed to: if you click and make the current text to appear, you have to click once to continue the dialog (at least on the linux build)

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can you please make it possible the skip the messages before the title screen appears? it takes forever

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This was an amazing experience! I got it from the Bundle for Racial Justice and Equality, and based on my preferences alone, it was worth the price in itself. As someone who lives in a third world country, the world that unravels in this story really shook me. If climate change isn't stopped, literally half my country will be underwater, possibly more. I really connected with the situation the world building set up. It was so scary because it felt so real to me. It could definitely happen to me.

By the time I hit the ending, I was so engrossed I literally googled the game trying to find out if there was more content that I missed hahaha. Only two hours! I wanted to see more! 

I love how this game kept playing with my perception and my expectations. It really plays on what you've come to expect from stories like this. I love it.

Of course, it's not without its downsides. The first ten or fifteen minutes, I was pretty much just guessing on what were the right answers, since the choices were really vague. After that, I somehow got the logic of the game. I can't tell if it's because I memorized the choices, or I learned to think the way the game wanted me to. Probably both, especially since I didn't make any mistakes at the very end. The main gameplay loop had its flaws too. Because I had to  reread parts, I would end up clicking faster to skip them, and accidentally click a choice without looking. One time, it did lead me to dialogue I hadn't seen before, but then I had to reread a bigger chunk of text after, so it didn't feel worth it. 

Overall, I really enjoyed this game and immediately recommended it to my friends who love this kind of stuff. Thank you for this!

Edit: I'm still learning how itch.io works, so I didn't realize reviews go to a different place. Oops!

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Because I had to  reread parts, I would end up clicking faster to skip them, and accidentally click a choice without looking.

Don't click-to-advance-text in the bottom area where the dialogue options pop up. I always moved my mouse upwards to make sure that I wouldn't accidentally click a dialogue option. I wish Space Bar could be used for text-advancing.

Anyways, I fully agree; this is the best meta narrative I've ever played!

If this ever becomes available for Mac, I'll grab it!

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Should be a Mac version out within the next week :)

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The Mac version's out now!

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holy shit im shook as fuck?? hot damn 


storyline is confusing in the best way. gonna let this marinate in my head for a bit. there's tons to think about, and that ending? holy shit man

only thing i wish was different was that there was a save function, but i guess that might ruin a part of it. oh well


love this game man! keep on keepin on dood

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It is interesting to say the least. It would be a bit helpful to have a small tutorial to understand what I am looking at before anything else. But that's a small gripe on my end.

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The story is pretty interesting.  I look forward to the final chapter. 

I was a little lost in trying to play this, though.  I wasn't sure what the interface represented or how my choices affected things.  I figured I'd pretty much just pick whichever option had the highest percentage, and that seemed to work out.  But if doing that does end up being correct, it kind of trivializes all the decisions.

Oh, wait, I played with Helper Mode enabled, so maybe that's what that was.  That's another thing I would critique, though, that I had to choose whether to enable it before starting, with nothing to explain what it was, and no way to guage whether I'd want it.  I went back to see what happens without it, and it seems to just omit the percentages.  But the "receptiveness" ratings still pretty much give away which answer to choose.  And do the percentages mean there's an element of random chance regarding success?

None of that makes sense to me.  Shouldn't I have to be figuring something out in order to get a success?  But the way it is, either success comes from following what the receptiveness ratings show, which is trivial, or from getting lucky on random chances, which I don't have control over.   Is there something else I'm supposed to base the decisions on?  Otherwise, it seems like the gameplay element was included more for being plain interactive than for being actually interesting or fun.

The failure responses do kind of hint at why a choice fails, so maybe some strategy could actually be involved if the receptiveness ratings weren't shown.  But then partially correct choices shouldn't just randomly succeed or fail.  It would make more sense for you to simply gain a proportional amount of insight.

I don't really understand how the mechanics all fit together.  What does "insight" represent?  Any choice, even "failures," seem to move the narrative along regardless, providing the same information.  The difference between a success and failure seems to be whether your future self becomes more receptive to you.  But then labelling accumulative successes "insight" wouldn't really fit.  And since insight is needed to unlock more of the narrative, I would expect it to be acquired by "questioning and doubting," like the game keeps saying.  But picking the choices your future self is most receptive to doesn't really have anything to do with that...

On another note, I also found it hard to tell which text belonged to which character.  It seemed like your spoken voice was yellow, your future self's voice was red, and then what looked like your thoughts appeared in green.  But later the rebel voice was also green.  And text also changes color during transitions, making things even more confusing.

One last thing I'll suggest is to allow us to refer back to what the last statement was when making a choice, so that we don't have to risk forgetting the context of it.

Anyway, those are my thoughts.  I hope they can be of some help, and thank you for the game.  The presentation is very impressive.